The Big Model

DS106 as RPG, Part 2

Typical role playing game dice

Typical role playing game dice. By aranarth Pablo Ruiz Múzquiz

 

Why do we play Dr. Oblivion’s ds106 “Summer of Oblivion” game?

We come to ds106 with different agendas. Some are fulfilling a requirement and looking for a grade (probably a small subset of the registered UMW students). Others chose to observe and contribute to ds106 to learn about digital storytelling and/or what a open online course is and how it works. And then there are those that come to ds106 for reasons that are not so obvious – they wonder why they should bother to develop their own digital identity and then push it through a variety of situations they may not be completely comfortable with.

These proposed rationales for participating in ds106 are actually an effort to make a comparable match to the three “creative agendas” defined in Ron Edwards’s Gamist, Narrativist, Simulationalist (GNS) Theory of role playing games. GNS Theory is an attempt to make sense of how a role play game (RPG) works, and specifically what social reasons people come together to play the game. I’ll admit that I haven’t played an RPG since the early 80s when I built and played D&D characters. But I have been in teaching for some time now and GNS Theory might shed some light on student motives in the classroom.

I’ll layout some of the principles of GNS Theory and try and apply them to an educational context.

The “G” stands for Gamist. In an RPG, these players are focused on competing on an equal playing ground and then proving themselves. Their goal is to win.

The Gamist mindset reminds me of the student that shows up to class and asks the professor, “What do I need to do to get an A.” And that’s all that matters to the student. Tell me what the clearly defined goals are and I will step up to the challenge to get the grade. Edwards has nicknamed this attitude in the RPG community as “Step On Up.” Which makes me think of students who imagine that there are only so many A’s to be given in a class so they need to beat out their peers.

The “N” stands for Narrativist. Role players of this type want to figure out how and why their characters makes decisions. They put themselves in situations where right and wrong isn’t necessarily clear, a Catch-22. Their character’s storylines are constantly changing.

Students that are struggling with their own story, their place, but strive to experiment and build remind me of the narrativists in role playing games. They invest in their studies, but want to know, “what does it all mean.” They demand, “Story Now” which is Edwards’s short-code for the motivation for narrativist role players. Drama, Message, Moral.

The “S” stands for Simulationalist. These role players love to immerse themselves in the creation and management of worlds/spaces that have specific rules guided by a particular genre or set of source material (imagine an RPG built around the American Civil War for example). These spaces are like bubble universes and characters have little free will – they are beholden to the internal rules of the simulation.

These remind me of students that fall in love with a discipline, which is amazing, as it brings a lot of enthusiasm in the classroom and beyond. But as students/scholars immerse themselves deeper and deeper into the unique characteristics of their field of study, their wish to invest in the bigger world around them diminishes.  The “Right To Dream” is how Edwards describes this attitude of the simulationist role player. Perfect spaces. Perfect rules.

So what’s your agenda for playing the DS106 game? And if we come with different agendas can we all play nice together?

DS106 as RPG, part 1

Dr. Oblivion and Prof. Brian O'Blivion

Today was the start of the summer section of DS106 Digital Storytelling a Massive Open Online Course (MOOC) taught out of the University of Mary Washington (UMW) and conducted through their open site ds106.us. If you’re not sure what a MOOC is then watch this video to get a little perspective, but in a nutshell it’s an opportunity for anyone to participate in an online course that is happening at given time. It’s a happening because there are registered students and they will receive credit and a grade, but for the rest of the participants (including myself) it’s their choice to decide what level they will participate.

But the fact that DS106 is a MOOC isn’t necessarily unique. There are other MOOCs out there creating happenings for others to follow and learn from. What’s becoming unique about DS106 is that every day it becomes less of a course and more of a community. And this community behaves in a way that I want to liken to a role playing game (RPG). And actually a particular RPG model that fits into Ron Edward’s Big Model RPG game theory which might define ds106′s RPG creative agenda as “Narrativist” or “Story Now.” These are particular terms and ideas related to the Big Model and I will go into them further, but I wanted to first describe why I see DS106 as an emerging RPG.

One of the generally agreed upon definitions of an RPG is that it is a gathering of “players that assume the roles of characters in a fictional setting.” And for this summer section of DS106, Jim Groom, as the instructor of the course has defined this particular gathering as “The Summer of Oblivion” and has decided to play the role of Dr. Oblivion as instructor of the course. Jim’s Dr. Oblivion is based on the character Professor Brian O’Blivion from the David Cronenberg film Videodrome who only appears to the audience via remote broadcast – never in person, never to be met. And in the spirit of this character, Jim Groom has become Dr. Oblivion’s assistant mediating all contact between him and his students.

Yes, that’s right Jim Groom – the instructor of the course – is playing a character named Dr. Oblivion who is – the instructor of the course. Jim has even adopted the LARP approach, altering himself physically for the role. And what does that mean for us the students? Well I think we might as well be considered players in Dr. Oblivion’s game. He is our game master (GM) and we have agreed to use our characters in the form of digital identities to explore digital storytelling situations. We will use a number of digital tools and techniques to help us build our characters and resolve these situations. And finally the individual moments of play, the results, will be “meat” of the game as everyone reacts to each other’s contributions.

But why do we all wish to play Dr. Oblivion’s game? What’s our agenda for participation?

Coming next post.